projects

These are most of the public projects I have meaningfully contributed to.
I work on these in my own time, which is often sparse these days.


original

Dude Called Barry

Work In ProgressGame Dude Called Barry (external) Mightcer, 2025

A casual game with tons of short levels and a high skill ceiling.
Dash and concuss your way to the end of each level as quickly as you can.

  • Graphic & Sound Design

fanmade

Pointy Portraits

Resource Pack Pointy Portraits (external) Terraria, 2026

A resource pack for Terraria.
Replaces NPC portraits with hand-drawn ones.
Does not replace pets.

wolf2wad

Tool wolf2wad (external) Doom, 2025

Customizable command-line tool.
Converts Wolfenstein 3D maps into Doom WADs.

Nobody Told Me About id

Mod Nobody Told Me About id UZDoom, 2020

A gameplay mod for UZDoom.
Makes Doom feel more like a Build Engine game by replicating quirks from Duke Nukem 3D, Blood and Shadow Warrior.


See also:


tech

NutPunch

Work In ProgressLibrary NutPunch (external) Schwungus, 2025

UDP hole-punching and peer-to-peer networking library for plain C.

  • Callbacks, Matchmaking & Optimizations
caulk

Library caulk (external) Schwungus, 2025

Convenient Steamworks API wrapper for plain C, since there weren't any left.
Supports Steamworks SDK v1.62 and newer.

  • In collaboration with nonk

See also: